Mesh Simplification
From CGAFaq
- 'Level of Detail for 3D Graphics', a book by David Luebke et al.
- 'Mesh Optimization', H. Hoppe and T. DeRose and T. Duchamp and J. McDonald and W. Stuetzle, Proc. SIGGRAPH '93, 19-26.
- 'Re-Tiling Polygonal Surfaces', [Turk:1992]
- 'Decimation of Triangle Meshes', [Schroeder:1992]
- 'Simplification of Objects Rendered by Polygonal Approximations', [DeHaemer:1991]
- 'Topological Refinement Procedures for Triangular Finite Element Procedures', [Cannan:1996]
- 'Progressive Meshes', by Hugues Hoppe, SIGGRAPH 96, http://research.microsoft.com/~hoppe/, http://research.microsoft.com/~hoppe/pm.pdf
- Several papers by Michael Garland (quadric--based error metric): http://graphics.cs.uiuc.edu/~garland/papers.html
- Demos: